Google’s cloud gaming service, Stadia, launches in November for $10/month

Google today announced that its upcoming cloud gaming service, Stadia, will launch in November and will be priced at $9.99 per month.

The service works on TVs connected to a Chromecast streaming device, and also functions across laptops, desktops, Pixel 3 and Pixel 3a. It does not require a video game console. Dubbed Stadia Pro, the service will provide free access to games like “Destiny 2,” along with discounts on game purchases.

Google is also selling a Stadia Founder’s Edition that comes with a Chromecast Ultra, a limited edition night blue Stadia controller, three months of Stadia Pro and a three-month buddy pass, so you can gift access to someone else, and get access to the full version of “Destiny 2.” It’s priced at $129 and available for preorder now.

Stadia Base, which comes out next year, allows users to buy games without subscribing, but does not offer free access to games. Base also limits streaming to 1080p and stereo sound.

Game play will be available in 4K HDR at 60 fps with 5.1 surround sound. Google is recommending a 35 Mbps connection for 4K streaming and a minimum of 10 Mbps to support 720p resolution gaming.

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Google officially announced Stadia earlier this year and said that it is launching first in the U.S., Canada, the U.K. and Europe in 2019.

More than 100 game developers already have hardware for Stadia development. Besides “Destiny 2” other games available for Stadia include “Doom Eternal,” “Wolfenstein: Youngblood,” “Assassin’s Creed Odyssey,” “Borderlands 3,” “The Elder Scrolls Online,” “NBA 2K,” “Mortal Kombat 11,” “The Division 2,” and “Final Fantasy XV.”

Google and Stadia will likely have some competition in the cloud gaming space. Apple is rolling out the Apple Arcade subscription service, though that platform will be focused on mobile games and not the console titles available through Stadia. Microsoft is also testing its own cloud gaming service called Project xCloud, which is currently undergoing public trials to help reduce latency so there’s little to no lag time between the controller and on-screen action.