HTC Viveport relaunches video service with immersive virtual reality content

The relaunch of Viveport Video comes shortly after HTC officially launched its new Viveport Infinity subscription service. (HTC/Viveport)

HTC Viveport today announced the relaunch of Viveport Video, a platform offering immersive virtual reality and 360-degree content for HTC Vive and Vive Wave devices.

HTC lined up content from partners including Major League Baseball, Red Bull TV, and McLaren Racing; Red Bull Records, 1Culture and Ceek VR; and Everest: the VR Film Experience, Dark Corner and FRONTLINE PBS.

Viveport Video is available as a free download on Viveport, Steam, and soon will be available on the Oculus store. Viveport Infinity members will get exclusive access to select premium content and, to celebrate the third anniversary of Vive’s commercial launch, Infinity members can redeem five free titles from VIVE Studios.

Viveport Video runs atop of Secret Location's Vusr Publisher, a white label platform for publishing and managing immersive content across different digital storefronts.

RELATED: HTC’s Viveport Infinity readies $13/month unlimited VR subscription service

"Through Viveport Video, we're enabling the developer community to finally be able to monetize their premium video content and share these experiences with a large audience,” said Rikard Steiber, President of Viveport, in a statement.

The relaunch of Viveport Video comes shortly after HTC officially launched its new Viveport Infinity subscription service. Infinity charges users either $12.99 per month or $99 per year for unlimited access to the more than 600 games and apps in the Viveport store. Viveport Infinity is available to both HTC Vive and Oculus Rift owners.

“We have built a new model for VR that shines a light on the great library of VR content this industry has developed and gives users a reason to spend more time in headset than ever before,” Steiber said. “At the same time, we’re increasing developer reach and potential revenue as more developers can monetize a single Infinity user. We believe this model matches how consumers want to experience VR.”